mercredi 24 juillet 2019

Winning and Losing and Designing

All design is the interaction of rules. If what you make doesn't seem to have any rules, it does. The page is a certain size. You use a certain font. You spell things this way, not that way. Do you break grammar? Where do you break a line? When does your character break rank? Where will the eye go? What emotion are you expecting? How would you classify the people who might experience what you're designing? Would you? These are all rules, and design is their interaction.

Some see design as a vague but large subset of art. I see art as a large and colorful subset of design, and I see almost everything, even those things unconsidered, as in some sense design. If this is sparking in you ideas of intelligent design, of anti-evolutionists, perhaps that is by design. If it isn't my intention and it happens, then my design has led that way. Do you see what I mean? Design is going to happen whether it works the way you want or not. One way of taking life by the horns is accepting this and stepping up and saying, there are certain ways I want design to lead, and I am here, and I'll work with you.

Winning and losing is defined by context you choose. You could be winning the game but upset that you're failing a higher standard you set for yourself. To another person you could look like a winner - you're shining in one way - or like a loser - you're frustrated, discouraged, perhaps even despondent. You could be losing the game but happy because here you are, and you meant to play this game, or you're interested to be learning from a good player, or now you get the rules, or whatever it is. Likewise, an outside observer could consider you to be losing - you're behind on points - or winning - you're having a lot of fun and making other people laugh, or maybe you just have a quiet smile and seem peculiarly unruffled by how badly you're being trounced, and who doesn't at least a little bit admire being unruffled? You think winning and losing is objective, but it's all the context you choose. There is nothing else.